People began to ask us if we weren’t worried about “Kickstarter fatigue.” Once our campaign began, we did see a small minority of users post that they wouldn’t back a game because of fear of a negative experience, but we had taken steps to counter-act these concerns. Many people who had backed that title on Kickstarter were disappointed. Sailing Into The Headwind – Just before our campaign was to launch, the press and consumer reviews of Mighty No. We had a great experience with Kickstarter and we received excellent support, but I would urge other companies to carefully consider all alternatives before making a decision as to platform. In the end we decided to go with Kickstarter, based in large measure on our wanting customers more than investors. They certainly made a persuasive case for their platform, which has had some notable successes. In the period leading up the campaign we had several meetings with the team from Fig.co. ![]() ![]() Kickstarter Versus Fig – Kickstarter is the best known of the various crowdfunding solutions, but there are a number of alternatives available today. There were a number of decisions that had to be made beginning in the period leading up to the campaign. We learned a great deal during the process and I wanted to share some of the lessons while the experience is still fresh in my mind. Our Kickstarter campaign for the reboot of the classic game System Shock concluded on July 28th, 2016, having raised just over $1.35 million or 150% of our project goal. We’re all excited to see System Shock coming back so we wanted to find out how the Kickstarter went “behind the scenes”. ![]() We sat down with Larry Kuperman, the Director of Business Development for our client Nightdive Studios, and asked him about their recent Kickstarter success.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |